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Art Direction 1 - The City of Nammu

"The City of Nammu" is a three-week team project for the second semester of the bachelor in KADK. Acrodding to the theme "Junk World", we created this post-apocalyptic city on the water in Unity. I was the art director and 3D Artist in the team.
World setting: A network of floating platforms and boats surround the center of the community. Most people seek towards the remaining landmasses of the world, however - there are many opportunities that arise from living in the water zones.

"The City of Nammu" is a three-week team project for the second semester of the bachelor in KADK.  Acrodding to the theme "Junk World", we created this post-apocalyptic city on the water in Unity.

"The City of Nammu" is a three-week team project for the second semester of the bachelor in KADK. Acrodding to the theme "Junk World", we created this post-apocalyptic city on the water in Unity.

World setting: A network of floating platforms and boats surround the center of the community. Most people seek towards the remaining landmasses of the world, however - there are many opportunities that arise from living in the water zones.

World setting: A network of floating platforms and boats surround the center of the community. Most people seek towards the remaining landmasses of the world, however - there are many opportunities that arise from living in the water zones.

A trading outpost on one of the few bodies of land remaining in the region. Partly situated on top of huge heaps of ancient structures and slowly corroding junk from the times before the fall of civilization.

A trading outpost on one of the few bodies of land remaining in the region. Partly situated on top of huge heaps of ancient structures and slowly corroding junk from the times before the fall of civilization.

Concept art - Market area
The communities survive by:
-Trading
-Growing food in the waters - algae and kelp is used for many things
-Fishing for hardy crustaceans that thrive in the junk filled waters

Concept art - Market area
The communities survive by:
-Trading
-Growing food in the waters - algae and kelp is used for many things
-Fishing for hardy crustaceans that thrive in the junk filled waters

Concept art - Platform

Concept art - Platform

Concept art - Wave-barriers.
Measures which been taken to ensure protection from the hazardous sea.

Concept art - Wave-barriers.
Measures which been taken to ensure protection from the hazardous sea.

Concept art - main brige
Considering the load-bearing capacity and the reusability of the model, I drew the style of this bridge supported by disused ships.

Concept art - main brige
Considering the load-bearing capacity and the reusability of the model, I drew the style of this bridge supported by disused ships.

Concept art - Houses - process.1

Concept art - Houses - process.1

Concept art - Houses - process.2

Concept art - Houses - process.2

Concept art - Houses

Concept art - Houses

Concept art - Bridge

Concept art - Bridge

The group menbers

The group menbers

Finial version.1

Finial version.1

Finial version.2

Finial version.2

Finial version.3

Finial version.3

Final version.4

Final version.4

Finial version.5 - the tower

Finial version.5 - the tower

Final project.1

Final project.5

Final project.2

Final project.3

Final project.4 - the market area

3D asset - Market.1

3D asset - Market.1

3D asset - Market.1

3D asset - Market.1

3D asset - Market.1

3D asset - Market.1

3D asset - Market.1

3D asset - Market.1

3D asset - Market.3

3D asset - Market.3

3D asset - Market.2

3D asset - Market.2

3D asset - Market.2

3D asset - Market.2

3D asset - Platform

3D asset - Platform

3D asset - Platform

3D asset - Platform

3D asset - Platform

3D asset - Platform

3D asset - Wall

3D asset - Wall

3D asset - house

3D asset - house

3D asset - Ship

3D asset - Ship